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EngineeringApril 24, 20268 min read

Why we built the GPU Render Engine

The engineering decisions behind rendering and exporting video inside a browser tab.

Traditional video editors are built on legacy CPU-bound architectures. As we moved into the era of 8K raw and agentic assembly, we realized the bottleneck wasn't the AI. It was the render pipeline.

The Worker-Isolated Loop

The engine operates on a Worker-Isolated Rendering Loop, decoupling the UI from the expensive decoding and rendering tasks. This ensures that no matter how heavy the project, the UI remains responsive at a constant 60FPS.

Key Innovations

  • GPU-Native wgpu architecture
  • Zero-Copy Handshake with WebCodecs
  • 96,000 Ticks per second precision