- Working space
- Grades are computed in 16-bit floating point, in linear light, and dithered on the way down to what your screen shows. That is the step that keeps a graded sky from banding.
- Scopes
- Histogram, waveform, parade and vectorscope, at 256 levels, reading the same signal a scope on a desk reads. The same math runs on the graphics card and in a test that pins it, so the picture and the plot cannot drift apart.
- Curves
- Master, red, green and blue, up to four control points each. The interpolation cannot overshoot between your points, so a steep curve bends the picture instead of inverting a color in the shoulder.
- Blend modes
- Overlay, soft light, hard light, color dodge, color burn, difference and exclusion, to the standard definitions, each with its own layer opacity.
- Source color
- Rec.709, Rec.601 and Rec.2020 are read off the file rather than assumed, so SD and wide-gamut footage do not arrive on the timeline with a shifted cast.